Letβs watch a deep-dive into one of the game's most irresistible technical subjects: 3D elimination skills.
As Russell himself quipped, βBeing a defender myself was normally on the receiving end of the 3D eliminations,β but over years on the sidelines, heβs developed a sharp appreciation for what it takes to execute (and defend against) the now-essential 3D skills in the modern game.
Key Topics Discussed
Hereβs what was buzzing in the workshop:
1. The 3D Game-Changer
Russell kicked things off by underlining how 3D skills are under-trained in a game context, despite having enormous impact, especially when attackers want more than just controlled possessionβthey want to truly beat a defender. Defenders (like Russell in his playing days) rely on ground-level tacklesβthe jab, the shave, the blockβall neutralized by a well-timed lift or chop.
2. Rethinking Warm-Ups: 'Drei Lauf' with a Twist
Why waste precious warm-up minutes with static passing? Russell advocated taking the classic 'Drei Lauf' exercise (a staple at Dutch clubs) and infusing it with 3D elements. Just a small tweakβlike requiring a lift or chop at each set of conesβgets players dynamically moving and thinking in 3D from the first whistle.
3. Creative Use of Equipment
He encouraged using tires, high cones, and sticks to create engaging lifting and chopping challengesβespecially with younger athletes (who, letβs face it, love a bit of novelty). Itβs about building comfort and control in the air as much as on the turf.
4. Zone-Based Possession Drills for 3D
One of the standout drills involved a 4v4+2 possession game segmented into four zones. The kicker? Players must use a 3D move (like a lift or chop) when carrying out of a box, rather than a ground pass. Result: players start recognizing and selecting 3D options under real(ish) pressure, not just in isolation.
5. Encourage 3D Passing, Not Just Dribbling
Another handy tweakβrequiring a lifted pass when moving the ball out via a passβmeant that trapping and re-controlling aerial balls were naturally integrated into every training block.
6. 3D Battle Ladder: Competing for Supremacy
Russellβs βbattle ladderβ seriesβ1v1 or expanding to 2v2/3v3βis a fast, competitive drill where the winner stays on as the attacker. This not only rewards successful elimination but, as Russell wryly noted, βthereβs one thing attackers donβt like and thatβs defending,β so motivation to do the job right is sky-high.
7. The Critical Coaching Point: Accelerating after the Skill
Itβs not enough to simply lift the ballβRussell observes far too many players βdo a nice little lift and then continue to try and go through the defender again.β The key is to accelerate into the new space youβve createdβteach players to attack the space, not the man.
8. Game-Scenario Training and Reward Systems
Incorporate 3D actions into small-sided or full games by marking β3D zonesβ with field markers. Award double points for goals following a successful 3D elimination, or even use time penalties for defenders eliminated in a 3D duelβa fun twist that keeps sessions lively and mentally sharp.
9. Defending the 3D Attack
Russell switched to the other side of the ball for a moment to discuss defending. The classic block/jab needs to evolveβdefenders must get comfortable with a narrow, staggered stance and a vertical stick to effectively shield against a flying ball. Let the ball come to you, donβt lunge in.
10. Decision-Making: When (and When Not) to Go 3D
The best players are the best decision-makers. Russell advocates encouraging 3D skills especially in tight spaces or when play slows to a halt. If thereβs an opportunity in open space, sometimes a classic dummy or drag still does the trickβbut in tight quarters, 3D is king.
Russellβs dad was fond of saying: βThe ball can pass and the man can pass, but he can't pass both.β That should frame the core challenge every attacker and defender faces in these elimination duels.
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